Pricing
Hourly prices, billed in 2-minute increments. No commitment: stop whenever you want.
How billing works
Unit2-minute increment
Started incrementBilled
Prices shownPer hour (= 30 increments)
Stopped serverCompute not billed
Products
Everything you need to run your network
Game servers, databases and networking in one place, billed by usage.
01 — Compute2

Dynamic Minecraft Server
lvmp.mc.dynamic
CPU and RAM adjust continuously to the number of players online.
AutoscalingComing soon

Fixed Minecraft Server
lvmp.mc.fixed
Constant, reserved resources for a predictable cost.
DedicatedComing soon
02 — Databases3

Managed MySQL
lvmp.db.mysql
The database behind your plugins: economy, permissions, stats.
ManagedComing soon

Managed Redis
lvmp.db.redis
Cache and messaging between your servers: sync, queues.
ManagedComing soon

Managed MongoDB
lvmp.db.mongodb
Document database for player data and your tooling.
ManagedComing soon
03 — Networking3

Domain names
lvmp.net.domains
An address that’s easy to remember: play.your-server.com.
RegistrarComing soon

DNS management
lvmp.net.dns
A and SRV records so players connect without typing a port.
AnycastComing soon

Load balancer
lvmp.net.loadbalancer
Spreads connections across your proxies and servers.
L4 / L7Coming soon
Dynamic / Fixed
Two ways to run your server
| Criteria | Dynamic | Fixed |
|---|---|---|
| Billed in 2-minute increments | ||
| Resources scale with player count | ||
| Constant, reserved resources | ||
| Predictable hourly cost | ||
| DDoS protection included | ||
| Available in Paris and Montréal | ||
| Dynamic server → | Fixed server → |
Ready to launch your server?
Pick your region and plan, and pay only for the minutes you use.